We have just revealed the 7th wave of speakers
Reboot Develop 2018 will have more than 110 amazing world renown games industry speakers and panelists in 7 tracks. Last and biggest speaker wave will be revealed by end of March.
PlatinumGames, Game Designer / Director
Born in 1970 in Matsumoto city he joined Capcom Co. Ltd. in 1994. There he served as the first director on Resident Evil 2 and later as director on Devil May Cry and Viewtiful Joe titles. In 2006, he directed and released with his Clover Studio a unique title Okami and won a grand prize at the 10th Cultural Affairs Media Arts Festival Entertainment Division. He is currently game designer and director at PlatinumGames Co., Ltd. After producing Bayonetta in 2009 and The Wonderful 101 he is currently super busy with work on his newest project at the studio!
Ninja Theory, Co-Founder / CEO
Nina began her video games career as a junior artist at Sony’s Cambridge studio. Nina founded Just Add Monsters in 2000 with two other partners. In 2004 Just Add Monsters became Ninja Theory, with their first title, Heavenly Sword, launching for PS3 in 2007. Through partnership with various publishers Ninja Theory went on to create Enslaved: Odyssey to the West, DmC: Devil May Cry, and Disney Infinity 3.0. In 2017 Ninja Theory made the step into self-publishing with the multi-award winning Hellblade: Senua’s Sacrifice. Nina continues to lead Ninja Theory’s ambitions in striving for quality, innovation and immersion across all of Ninja Theory’s experiences.
Double Fine Productions, CEO / creative director
Veteran game designer and creator, one of the true industry legends best known for acclaimed titles such as Grim Fandango, Psychonauts, Full Throttle, Brutal Legend, Monkey Island series and Day of The Tentacle. After a decade spent working at Lucas Arts he founded Double Fine Productions that among few other great titles released an amazing adventure game Broken Age. He is currently working with his team full time on Psychonauts 2!
Obsidian Entertainment, Game Director / Game Designer
Josh is a video game director and game designer best known for his amazing work on more than few legendary RPGs from Black Isle glory days, including being designer and director on Icewind Dale II, Neverwinter Nights 2 and Fallout: New Vegas, as well as the cancelled Van Buren and Baldur’s Gate III: The Black Hound. He is currently working as game director at Obisdian Entertainment and he was the Project Director and Lead Designer on Pillars of Eternity, homage to the legendary Baldur’s Gate. He is right now acting as the Game Director of Pillars of Eternity II: Deadfire which is to release in early 2017.
Paradox Interactive, CEO / Principal Owner
Fredrik Wester is the CEO and Principal Owner of Paradox Interactive, the Sweden-based games company best known for developing PC strategy games like Stellaris, Europa Universalis, Crusader Kings and Hearts of Iron series as well as publishing a wide range of titles including Cities Skylines, Pillars of Eternity and Magicka. Since 2003, Wester has built Paradox from a 7-man studio to an international publisher with around 300 employees and another 10 partner companies (200 people) making games on contract. Paradox is publicly traded on Nasdag First North Premier under the trading symbol PDX. Wester has been in leading positions at Paradox for 15 years and acted as CEO & President for the past 9 years.
PlatinumGames, Executive Vice President and Studio Head
Born in Ishikawa prefecture in 1971, Atsushi Inaba already had a rich background in the games industry when he joined Capcom in 1998. He became a producer in 2000, and CEO of Clover Studio, a Capcom second-party development studio, in 2004. Inaba left Capcom in 2006 to establish the independent studio SEEDS Inc., which would merge with ODD Inc. in October 2007 to become PlatinumGames. As PlatinumGames’ Executive Creative Producer, Inaba has supervised the development of every one of PlatinumGames titles.
Devolver Digital, Co-Founder / CEO
Based in Austin Texas. Co-founder of Devolver Digital and prior to that Gathering of Developers. Devolver is an artist friendly independent games company that that was built up over the past nine years. Devolver Digital works with games developer from all over the world and considers Croatia the bedrock of their company through their well known association with Croteam.
Composer / Artist
Grammy-nominated and two-time British Academy Award-winning composer Austin Wintory diverse career has straddled the worlds of games, films and concert music. In 2012, Austin’s soundtrack for the hit PS3 game Journey became the first-ever Grammy-nominated videogame score, also winning two British Academy Awards plus many others. Austin’s score for the earlier game flOw made him the youngest composer ever to receive a British Academy Award nomination. Since Journey’s release Austin’s subsequent scores to The Banner Saga, Assassin’s Creed Syndicate and ABZU have each earned BAFTA nominations.
Snapshot Games, CEO / game designer
Julian is best known as the designer of the original X-COM series from the 1990s. He has been developing computer games since 1982, releasing 8-bit titles such as ‘Chaos’ and ‘Laser Squad’. In 2005 he moved to Bulgaria and worked for Ubisoft Sofia as a designer and producer on several titles, including the BAFTA nominated 3DS launch title Ghost Recon Shadow Wars. In 2014 he set up Snapshot Games with David Kaye, founder of Gaming Insiders, and crowdfunded Chaos Reborn – a reinvention of the original 1985 8-bit game Chaos. In June 2017 his latest game Phoenix Point – a spiritual successor to the original X-COM – was funded on fig.co and is his most ambitious project yet.
Tequila Works, CEO and creative director
Raul was co-founder and managing director of MercurySteam Entertainment (‘Castlevania: Lords of Shadow’) before looking for indier pastures as founder, CEO and creative director of boutique studio Tequila Works (‘RiME’). With a background and degree in computer engineering and classic education in visual arts, Raúl directed the beautifully back lit dead world of BAFTA-nominee ‘Deadlight’, the oniric, evocative colorful world inspired by the light of the Mediterranean of RiME. Tequila Works has been co-developing and publishing with Cavalier Game Studios The Sexy Brutale in 2017. He is currently working on the convoluted crossed stories of Tequila Works’ immersive theater VR experience, The Invisible Hours.
Bossa Studios, Creator in Chief / Co-Founder
A lifelong gamer and game-creator, Imre is an expert in game design, AI mechanics, procedural content, narrative, cross-media, and audience engagement. He’s known for promoting innovative and collaborative creative approaches to game creation, including Bossa’s regular internal Game Jams. Throughout his colourful career, Imre has worked on a wide range of game genres and platforms. He’s Co-founder and Creator-in-Chief of the BAFTA and other multiple award winning Bossa Studios, creators of Surgeon Simulator and Worlds Adrift.
Panache Digital Games, Creative Director / Co-Founder
With a background in film and literature, Patrice Désilets’ creative vision revolutionized game design with the original Assassin’s Creed. Besides AC series Désilets’ other credits include Prince of Persia: The Sands of Time, as well as many others. Another AAA original IP, 1666: Amsterdam, was being developed in 2013. Patrice is inspired by history and the stories they tell. He is currently working on his own AAA project – ANCESTORS: The Humankind Odyssey. Patrice has become well known for doing worldwide exclusive reveals at every Reboot Develop so far.
Ilari Kuittinen is the CEO of Housemarque and has been managing the award-winning Finnish game studio for over 20 years. Mr. Kuittinen co-founded the company with Harri Tikkanen in 1995. Housemarque has created several critically acclaimed hits over the years including one of the best reviewed games of 2017 Nex Machina (Metacritic 88), the PS4 launch title Resogun and critics favorite Outland for PS3 & Xbox 360. The studio is currently employing over 50 talented game developers at the downtown Helsinki studio.
IGDA, Executive Director
As the Executive Director of the IGDA and IGDA Foundation, Jen MacLean works to build a more inclusive game development community and support game developers around the world in achieving sustainable, fulfilling careers. From the start of her career as a playtester at Microprose Software, through senior roles at AOL, Comcast, and StoryArc Media, Jen has managed game development, strategy, marketing, business development and partnerships across multiple gaming platforms. She was named one of the “Game Industry’s 100 Most Influential Women” by Next Generation, one of the “Top 20 Women in Games” by Gamasutra, and is a frequently-requested speaker at interactive entertainment industry events.
Croteam, Art Director / Co-Founder
Admir is best known as Croteam cofounder and original team member on Serious Sam series. He has been doing art from early 1990s. In 1994 Admir worked as artist on Amiga version of well received Football Glory game and as programmer on PC version. In 2011 criticaly acclaimed Serious Sam TFE was released. In 2014 big hit for Croteam, Talos Principle where Admir served as Lead artist, was released. Currently, Admir heads art department and is busy working on Serious Sam 4 and other interesting projects in Croteam. His passion is photogrammetry and motion capture pipeline for games and VR.
Three-time BAFTA nominated composer Inon Zur is internationally renowned for his emotionally dynamic original music scores for film, television and popular video game franchises, such as the Fallout series, Dragon Age series, Disney’s Fantasia, and Prince of Persia series. Inon is definitely one of the rare few composers belonging to what is considered to be A-list in video games industry. Among many other incredible games he has scored both Fallout 3, Fallout: New Vegas and Fallout 4 as well as Dragon Age: Origins and Dragon Age 2 for all of which he gained numerous awards.
3Lateral, CEO / Founder
3Lateral is a multidisciplinary company built around passion for creation of an appearance of life in digital medium. Vladimir’s focus in career are high fidelity digital humans starting from capture systems to modeling and articulation systems to data bases, statistical modeling and engine integration. He received several prestigious awards for cutting edge character creation, face capture and animation. His portfolio includes more then 200 projects with some of the biggest being Grand Theft Auto IV and V, Red Dead Redemption, Star Citizen, Until Dawn, Battlefield 1 and The Order:1886. Of special note is 3Lateral’s award winning work on character creation and facial animation in recent hits Hellblade: Sauna’s Sacrifice and Horizon: Zero Dawn.
ustwo games, Head of Studio
Dan’s 11 year long career has spanned games studios small and large, from the legendary Lionhead Studios, to indie darlings Hello Games and for the past five years ustwo games, where his release Monument Valley gained critical acclaim in 2014 as a game changer on mobile, winning multiple awards along the way. As Head of Studio for the company, Dan and his team delved into consumer focussed VR with their title Land’s End, followed up by releasing the critically acclaimed Monument Valley 2 in 2017. Delving into telling a story of a mother and child in an impossible world this successful sequel turned heads after launching exclusively on stage with Apple at WWDC. His team are currently focussing on taking what’s great about video games and bringing it to a whole new audience.
Nordeus, Chief People Officer
Caralyn is the Chief People Officer at Nordeus, the independent gaming studio best known for Top Eleven, the world’s most successful mobile sports game. Before joining Nordeus, Caralyn led and worked in HR for some leading global brands including Jet.com, Amazon, and Pepsico. Through investments in their players, people, and community, the team at Nordeus is on a mission to deliver premium experiences at every stage of the employee journey.
Wargaming, Head of Wargaming Alliance
Jerry Prochazka is the Head of Wargaming Alliance at Wargaming.net, which is the 3rd Party Publishing arm of Wargaming and includes the partnership with SEGA and Creative Assembly for Total War: ARENA. Prior to moving to the island of Cyprus with Wargaming, Jerry was on the leadership team at Riot Games in Los Angeles as the Head of Talent. Under his leadership, Riot Games was ranked #13 on Fortune’s “Best Places to Work” in 2014 and 2015. A lifelong gamer, Jerry has never stopped playing games, whether board games, video games, or pen and paper RPG’s.
Bill Weizheng Wang
360 Games, President, Overseas Business
Bill Weizheng Wang is President, Overseas Business at 360 Games, a subsidiary of 360. 360 is one of the largest internet companies in China with over 400 million PC users and 800 million mobile users. 360 Games is a leading mobile and PC game publisher. Prior to that, he was Corporate Vice President and Head of Global Investment/Business Development at Perfect World. He helped establish Perfect World’s US operations and was responsible for investments in acclaimed developers including Runic Games and Unknown Worlds. He also pioneered Perfect World’s efforts to develop strategic partnerships with industry giants like Valve.
Outfit7 / Ekipa 2 General Manager
Gaming proved to be a lifelong love for Mitja Kravos, one he discovered early while playing with his first console, the Sega Master System. After studying Computer Science at university, he joined a large outsourcing company, working on various projects in development, before joining Outfit7 Group in 2013 as Senior Software Architect. During his time at the company, he has worked on the backend of some of Outfit7’s biggest hits, including My Talking Tom and My Talking Angela, and helped build the backend team. Today, he’s the General Manager of Outfit7’s Ekipa 2, subsidiary in Ljubljana, managing 200+ employees, and acting as VP of HR.
Kickstarter, Games Outreach Lead
Anya Combs is the Games Outreach Lead at Kickstarter, where she focuses on working with game creators. She has been active in the digital games space for nearly a decade, overseeing multiple mobile and online titles launched for Nickelodeon & AddictingGames. She is excited to continue supporting developers through the most widespread crowdfunding platform out there, as they bring their creative projects to life.
Devolver Digital / Good Shepherd, Co-Founder
Mike Wilson is a co-founder of Devolver Digital and Good Shepherd Entertainment, along with several other independent development and publishing companies dating back to when Kurt Cobain was still performing live. He is proud to have spent the entirety of his career in games fighting the good fight for the independent developers’ side of the business, and is very happy to have worked with some of the brightest talents on the planet and having helped them birth many of the most beloved franchises in gaming, particularly on the PC, without having ever asking them to compromise creatively or to surrender their IP.
Warhorse, Creative Director / Co-Founder
Dan Vávra is one of the most recognizable Czech game developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios which just released realistic medieval open world RPG Kingdom Come: Deliverance – one of the most successful crowdfunded games so far. The game sold one million units in first week.
remote control productions, CEO / Founder
On the back of his vast experience as a producer for games such as the legendary original series Sacred, as well as smaller external production roles in Max Payne 1 and GTA 3 he has been building a network of independent development studios throughout Europe over a period of 12 years. Today, the rcp developer family consists of 11 studios in Germany, Austria, Finland and Romania. Hendrik is also a co-founder and Executive Producer of Chimera Entertainment. From its humble beginnings as a student team, Chimera has grown to the 60 heads strong development studio behind the AAA mobile productions Angry Birds Evolution and Angry Birds Epic (100+ million downloads).
Freelance, Designer / Speaker / misc.
Ste is a videogame designer, lecturer and creative consultant from London, England. He works with studios across the world to help teams define and refine their games, but you might know him from the radio show he co-presents, One Life Left or as 1/3 of industry-leading karaoke oddity Marioke. At conferences he’s best known for his storytelling monologues and he’ll premiere a brand new talk at Reboot Develop 2018.
11 bit studios, Marketing Director
Patryk as a marketing director at 11 bit studios is focusing on game marketing and digital communication. A devoted gamer for the last twenty five years and a brand/marketing specialist for the last twelve years. He believes that games are a new language and as such should be used to tell stories that matter. As a part of the 11 bit studios team, he has been responsible for developing marketing/advertising strategies for This War of Mine, Beat Cop, and Frostpunk among other titles. Doodling and longboarding enthusiast after hours.
Sumo Digital, Lead Game Designer
Andrew is a highly creative design lead with a wealth of experience in all aspects of game, level and UX design. In the past 10 years Andrew has largely worked on AAA projects including ‘Driver: San Francisco’, ‘Watch Dogs’, ‘Tom Clancy’s: The Division’ and ‘EVE: Valkyrie’, with the exception of ‘Grow Home’ which was BAFTA nominated for Game Design. Andrew is now at Sumo Digital, in Newcastle – following the acquisition of the studio from CCP Games – working on an unannounced project.
GOUNDING CO., COO / Founder
Yukio Futatsugi is a Japanese video game developer best known as the creator of Panzer Dragoon series. While at Sega he also worked as game director on Panzer Dragoon. In later years after working at Konami and Sony Computer Entertainment he joined Microsoft Games. He went on to create and direct Phantom Dust. Some of the other titles where he was credited as lead game designer include Blue Dragon and Ninety – Nine Nights. Yukio is a founder of GOUNDING CO. where he is currently a game director on an unnanounced title. At the same studio he also developed and created Crimson Dragon and Machi-koro.
Composer / Artist
With 10 years of experience, Angela has been recognized by companies like FOX, PlayStation, RIOT Games, Ghost Story Games and Warner Brothers, among others, for collaborations in art, costume making and character design for many projects. Her abilities in cosplay and prop making have brought her to many conventions around the world, getting the role of panelist, speaker and judge for cosplay competitions. Upon discovering the world of speed painting after being involved in a competition of the same dynamic, Angela has been looking for a different way to express and create pieces in real time accompanied with the musical and inspiring touch of Austin Wintory at the piano.
Creative Assembly, Development Manager
Iain is a veteran game developer with more than 15 years’ experience working in AAA teams. In that time he has held programming, design and production roles and worked on franchises such as Halo, Fable, Pro Evolution Soccer, Need for Speed and Burnout. Iain is currently managing a team that is working on an exciting unannounced new-IP at Creative Assembly.
Subor Advanced Technology, CEO & Founder
James Wu, a veteran in gaming industry, has over 10 years’ experience in Chinese gaming console market. He worked at renowned gaming companies such as Tencent, EA, Nvidia, etc., With extensive experience in game portfolio and content strategy, James had led content portfolio for Xbox China as a key member of the Xbox One China launch team. James was also the Chief Strategy Officer of FUZE gaming console.
White Wolf Publishing, CEO
Tobias started his first steps in the industry in 1996 while working in many different roles, but mainly focused on business development. He headed DICE Stockholm from 2001. to 2004. He is currently CEO of White Wolf Publishing, daughter company of Paradox Interactive, which handles a selection of World of Darkness brands with it’s flagship being Vampire the Masquerade. White Wolf is a licensing business which develops the metaplot of the brands and works with different partners around the world who are using their famous IPs producing all kinds of products like computer games, books, tabletop and board games, events, comic books and moving picture.
Writer / Indie Developer
Alexis Kennedy founded Failbetter Games, where he made Fallen London and Sunless Sea among other things. He took a gap year to do guest-writing gigs for clients like BioWare (where he wrote for unannounced next title in Dragon Age series), Telltale and Paradox, and now he’s working on another ‘typically unclassifiable’ narrative game, Cultist Simulator, which was funded in twelve hours on Kickstarter.
Global Game Jam, Founder / Creator
Susan is the creator of the much loved Global Game Jam®, the annual event that brings together over 40k game developers from around the world for one creatively explosive weekend. As GGJ celebrates it’s 10th year of exponential growth, Susan is launching GGJNEXT™, a game jam and curriculum for young creators age 12-17. It is her vision to grow the power of jamming and game education globally by empowering and strengthening young creators skills with enough competence and knowledge to succeed at making their own games in their own game jams. With GGJ and in academia, Professor Gold works with governments, education systems, international & federal agencies in the hopes of unlocking the creative potential of games, jamming, and collaborative work.
Ubisoft Blue Byte, Audio Director
Stefan has worked in the field of Audio and SoundDesign for TV and Movies since the end of the 90‘s. In the mid 00’s he started to work on games as Sound Designer and Audio Director – i.e. EA – Battleforge, Piranha Bytes – Risen 3, Ubisoft – The Settlers Kingdom of Anteria. He is a certified Fmod and Wwise User and teaches Soundscape Design for Games at the University of applied Sciences in Salzburg, at ETIC in Lisbon and at various SAE institutes in Germany. At the moment, he is the Audio Director at Ubisoft Blue Byte and is responsible for all products in the studio.
Oculus, Head of Development Engineering, PC
Matt has nearly 20 years in the game industry under his belt as a programmer, starting with assembly language Game Boy Color games, then Game Boy Advance and PlayStation Portable, moving through gen7 and gen8 consoles, and now VR. Prior to joining Oculus, he was engine programmer at Vicarious Visions, an Activision studio, on a proprietary cross-platform game engine and toolset, powering the Skylanders franchise, and supporting every platform under the sun, from iOS to PlayStation 4. At Oculus, he and his team work to help developers ship their titles on the Rift platform at the highest quality.
Nordeus, Marketing Art Director
Carsten Biernat is the Marketing Art Director at Nordeus the independent gaming studio best known for Top Eleven, the world’s most successful mobile sports game. Before joining Nordeus, Carsten was working as a Marketing Art Director within the gaming industry, leading the creation of marketing artworks for free to play mobile games. Over the course of his career, he has been responsible for the marketing artworks for Spellsouls: Duel of Legends, Top Eleven, Tribal Wars 2, Battle Wings VR, Goodgame Empire, Big Farm, Little Lost, Empire Millennium Wars, Infernals and Alpha Assault.
Tom Van Dam
Netease, Head of Mobile BD
Tom is an energetic Dutchman living in China since 2009. Having worked at several Chinese companies, including gaming giant NetEase Games for the last 5 years, Tom aims to scale the digital and cultural Great Wall of the Chinese market from the inside, finding opportunities in both directions.
Tower Five, Game Director / Co-Founder
Renaud joined the games industry more than 20 years ago when he helped a few friends on what would today be called an Indie game. He then designed games for Ubisoft, Insight Games and Sega at Creative Assembly, working on brands like Rayman, Splinter Cell, Largo Winch, Corunea and Total War. His last position before leaving Creative Assembly was that of a game director. Currently he is quietly and secretively working as game director on his next big thing at Tower Five, completely new studio he recently co-founded! Game design, game rules and systems, including artificial intelligence remains his primary interests, with a focus on transforming player experience intentions into systems which actually materialise them.
Purewal & Partners, Founder / CEO
Jas Purewal is a legal and business advisor for digital entertainment. He advises some of the leading games businesses in the world from successful indies to large studios, publishers and distributors. He is a specialist in deals negotiation and in scaling and protecting a games business. He is not Phoenix Wright.
Devolver Digital, Producer
Andrew is a producer with the indie publishing label Devolver Digital. Since his introduction to the industry in 2005, he has worked in multiple disciplines in both publishing and development. His life at Devolver Digital mainly involves solving problems for developers and doing everything necessary to get beautiful games made. He enjoys swimming, tea, and maintaining a healthy level of cynicism.
Broken Rules, CEO
Indie at his heart, he co-founded Broken Rules right after finishing hi studies at Vienna University of Technology and Hogeschool voor de Kunsten, Utrecht. His area of expertise includes game and level design and gameplay programming which he has done on all games of the studio. Additional he has been responsible for ensuring project quality and handling all organizational activity of Broken Rules. The recent title to come out from his team is both critcally and commercialy praised Old Man’s Journey.
Croteam, Chief Creative Officer
Even though he’s not that old, they call him the Grandfather of Croatian gaming industry – and for a good reason. Davor Hunski is a true industry veteran, who’s handsomeness is matched only by his passion for challenge. With over 20 years of experience, during which he lead the design and production of Serious Sam and The Talos Prinicple series, Davor became one one of the few developers that have explored every platform known to man, including the VR space which has been his main point of interest in the last couple of years. During that time he has spawned an amazing VR gem in SSVR: The Last Hope.
Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Wasteland Kings, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world.
Outfit7, VP of Marketing
Ziva Cizman started her career in the FMCG industry as a brand manager at Danone. It was then that she developed her passion for digital marketing. She joined Google in 2011, working at its European Headquarters to develop agencies and large clients in Adriatic region. After moving back to Slovenia in 2014, she helped relaunch the digital agency, D’agency (part of the Pristop Group), and advised numerous small and medium-sized companies on how to advertise online. In 2016 she joined Outfit7 and now leads an international team as the VP of Marketing.
Yodo1 Games, Director of Business Development and Marketing
Six years of overseas experience working for Chinese tech companies have earned him a unique understanding of the nuances that separate Chinese and global business cultures and the ability to overcome these challenges and forge long-lasting successful partnerships. Since joining Yodo1’s team in 2013, Matthew has played an integral part in revamping Yodo1’s overseas publishing business and bringing Yodo1 into the global spotlight by signing on smash-hit titles Crossy Road (Hipster Whale) and Rodeo Stampede (Featherweight Games). Keeping up with market trends in China, Yodo1 started publishing PC games in China in 2015 beginning with long-time partners, Defiant Development (Ski Safari, Hand of Fate 1 and 2).
Techland, Head of Technology
A highly experienced developer, manager and video games enthusiast who is keen on new technologies. Over 15+ years in the game development industry, of which the last 11 years are with Techland (Dying Light, Dead Island, Call of Juarez). Participated in both original DLs, both DIs and all four CoJ games from start to finish. Has experience in almost every part of game development, from concept creation to QA, all the way through to even composing in-game music. Is a regularly invited and highly experienced speaker at gaming and technology conferences. Currently manages a team of 30+ professionals developing cutting-edge technology for games across multiple platforms.
Game Director / Game Designer
Yoot is a true veteran of Japanese games industry with his first endeavours staring at the beginning of the 90s. His first major game release was SimTower, developed by his previous company OPeNBooK Co., Ltd. and published by Maxis in 1994. He also worked on developing the sequel, Yoot Tower, the Game Boy Advance remake called The Tower SP, and the Nintendo DS remake called The Tower DS. After founding Vivarium, he published some of his most famous games, including Seaman, a virtual pet game which was one of the best selling titles for Dreamcast. Causing a social phenomenon, “Seaman” received various awards in and outside Japan, later it received the sequel as well. Currently Yoot is working on unannounced projects in the field of AI and video games.
Nordeus, Head of Business Development
Nikola Cavic is the Head of Business Development at Nordeus the independent gaming studio best known for Top Eleven, the world’s most successful mobile sports game. Nikola joined Nordeus in 2012 and has been playing a key role in Nordeus’s growth and international expansion ever since. He is leading Business Development team, where he is responsible among other things for: global expansion, strategic partnerships, IP licensing and advertising monetization. Prior to Nordeus, he spent 5 years with CCP Games where he was responsible for global distribution of EVE Online, and has been involved in a number of international projects with global leaders in the gaming industry
Sony PlayStation, Developer Relations Director
Nick oversees end-to-end developer engagement for PlayStation platforms in the region (which includes Europe, MEA and Australasia). His remit includes oversight for the direct funding of exclusive content experiences (such as Hellblade and No Man’s Sky), proactive and reactive engineering support for those developing on PlayStation platforms, as well as the developer-facing account management teams. Nick’s career in the games industry began 20 years ago working in development as a designer and then producer on a number of PC and console titles, before moving to work at platform holders almost exclusively for the latter half of those 20 years including an 8 year spell at Xbox. At Sony, he covers all current platforms and initiatives which right now includes a large focus on PSVR and PlayLink.
Geogrify, CEO / Principal Consultant
Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy for content culturalization, the Executive Director of Take This, and is the former Executive Director of the International Game Developers Association (IGDA). In addition to being an outspoken advocate who serves in several advisory/board roles, she is a geographer, writer, and corporate strategist. Following 13 years at Microsoft, she has consulted on many game and ono-game projects for Bioware, Google, Amazon and many other companies. In October 2013, Fortune magazine named her as one of the “10 most powerful women” in the game industry and in December 2014 she was named by GamesIndustry.biz as one of their six People of the Year.
ROCKFISH Games, CEO / Co-Founder
In 2014, Michael Schade and his long-term business partner Christian Lohr founded ROCKFISH Games, an independent gaming studio based in Hamburg, Germany, specializing in creating high-quality original PC and console games in Unreal Engine 4. Together with their former team behind the critically acclaimed Galaxy on Fire mobile games series on board, they had a wildly successful Kickstarter for EVERSPACE in 2015. Thanks to the winning formula of combining AAA-style visuals with roguelike elements and innovative storytelling, the fast-paced 3D space shooter became a surprise hit on Steam and Xbox in 2017.
Jonas started writing and designing narrative-heavy freeware games in the early 2000s, before the indie game boom, and has semi-accidentally become a full-time freelance game writer. He is best known for his work on The Sea Will Claim Everything and The Talos Principle. His current projects include Serious Sam 4 and Phoenix Point. While people generally hire Jonas for the philosophical and socio-political depth he brings to his writing, his main contribution is usually bad puns.
Ubisoft San Francisco, Lead Audio Designer
Nick has been working in the games industry of the San Francisco Bay Area for the past decade. Connecting with GameTank in 2007, Nick created Guitar Rising which was soon acquired by Ubisoft, developed into Rocksmith, and became the first video game to use a real guitar. The success of Rocksmith lead to the creation of Ubisoft Studio SF, of which Nick is a founding member. Heading the Audio department since the studio’s conception, Nick has additionally played key roles in the promotion, design, and creation of the studio’s titles, whose most recent release, SouthPark: The Fractured but Whole, is no exception to the rule.
Skybound Interactive, President
Dan draws on a detailed understanding of the industry gained from working closely with publishers, developers, investors and entertainment partners. Founded by Robert Kirkman, Skybound is a digital media company which places the creator at the center. Skybound creates properties for television, film, interactive mediums, tabletop games, merchandise, new media and beyond. Current Skybound games include Telltale’s Walking Dead, Walking Dead: Road to Survival, Oxenfree, Labyrinth, Gitan Coper, Suoerfight Live and The Walking Dead: March to War. Upcoming games include Overkill’s The Walking Dead and Thief of Thieves. Prior to Skybound Dan ran worldwide business development for Foundation 9 Entertainment, one of the largest independent game developers in the world.
11 bit studios, Art Director
In his role of art director at 11 bit studios he responsible for visual side of all 11 bit games (Anomaly, This War of Mine, Frostpunk & others) as well as supervising the vision behind the titles and managing the development team at 11 bit along with Michal Drozdowski (creative director). He’s been in the industry for more than 20 years, still being pasionate gamer and crazy fan of old console devices.
Ultimatum Games, CEO
Shahid has been named one of Games Industry International’s Top 10 Persons of the Year and 100 Top Influencers in the British Games Industry, Develop’s 25 People that Changed Games, one of MCV’s Brit List 100 and received Develop’s Publishing Hero award for his team’s role in opening PlayStation up to developers and for commissioning over 100 titles, including No Man’s Sky, Hellblade and Velocity 2X. After 35 years in the video games industry, Shahid has come full circle back to his roots as a game developer, founding Ultimatum Games and specialising in VR.
Devolver Digital, Producer
Based in Warsaw, Anna is a Producer at Devolver Digital. Working across all projects and first parties, I work to help the teams realize their ambitions and release their game. When she isa not doing that she is spending here time somewhere in the world of The Witcher or having a look at the new games Devolver is considering.
Hidetaka “Swery” Suehiro
White Owls Inc., CEO
President and CEO of White Owls Inc. Hidetaka “Swery” Suehiro is a video game developer who was the director of Spy Fiction and best known for their unique mystery horror game, Deadly Premonition, and also stylish, time traveling adventure, D4: Dead Dreams Don’t Die. In his games SWERY brings his own unique flavor of drama and the surreal, paired with fantastical scenarios and wild, memorable encounters. Currently he is intensely working on his new signature game The Good Life! He is commonly known by the nickname “Swery65”.
Mike Bithell Games, Video Games Designer
Mike Bithell is a British game designer, best known for his breakout indie hit, Thomas Was Alone. A story-driven platform puzzle game, Thomas Was Alone won a BAFTA for its star, Danny Wallace. A year ago Mike released Volume, a commercially and critically successful action stealth game. Mike’s work emphasizes storytelling and focused game design with a growing team of professionals. Recently he surprisingly announced and right away launched Subsurface Circular, his homage to text adventure games, which immediately gained unanimous praise from critics and is enjoying great commercial success as well.
Marteen De Koning
DDM, Partner & Executive VP of Business Development
With a background in investment management and game development, Maarten founded his own agency before merging with DDM in 2013. Maarten’s principles of starting an agency were to provide business development, effective product management and consultation to video game developers. He began his career in the industry as a game producer and is a certified Scrum Product Owner and Scrum Master. As Partner and Executive VP of Business Development, Maarten oversees all business development in North America, Europe and China for the agency, and is responsible for the expansion and servicing of DDM’s clients in these territories.
NVIDIA, Developer Relations
Lorenzo is part of the Developer Relations team at NVIDIA, looking after independent developers and publishers across Europe and other PAL territories. He was previously the head of PlayStation’s Strategic Content, a team he co-created with Shahid Ahmad. He has worked with hundreds of developers, seen and advised on a ton of pitches, and with the help of his team, signed and delivered over 120 games including Hellblade: Senua’s Sacrifice, Nex Machina, No Man’s Sky, Velocity 2X, Battlezone and EVE: Valkyrie. His platinum trophy tally is at 78 and counting.
Amanita Design, CEO
Jakub is the founder, lead game designer and creative director in Amanita Design, Czech based award-winning independent studio best known for puzzle adventure games Machinarium, Botanicula and Samorost series. The studio currently consists of several separate teams which are at the moment working on four upcoming games, one of which was recently revealed to be another artistly outstanding project Chuchel.
Eipix Entertainment, Chief of Publishing
Zoran Milanko is the Chief of Publishing at Eipix Entertainment, a globally established developer and an emerging player in the free-to-play market. In charge of all aspects of publishing games independently, Zoran oversees all projects ranging from core titles, f2p, VR to IM games. He propelled through the ranks at Eipix by always listening to the heartbeat of the industry while using his skills to transform the f2p team and allow its members to grow, nurturing their passion for creating games.
Unity Technologies, Developer in Graphics
Jennifer is now based now in Copenhagen, where the core of Unity is built, and works as editor engineer in the Lighting team. Previously, she worked for various tech/game companies in Australia, New Zealand, Sweden and many other countries. One of her successful projects was as a backend developer on Angry Birds 2. She was a speaker at Unite Europe 2017 and she is going to deliver an amazing talk at GDC 2018. Her goal at Unity is to deliver a product that is not just beautiful and easy to use, but also an empowerment tool for devs and the community.
Nordeus, Senior Generalist / 3D Artist
Nikola is a Senior Generalist / 3D Artist with over ten years of versatile experience. Working at Nordeus, the independent gaming studio best known for Top Eleven, for the past six years. He has been actively improving his artistic skills, exploring new tools and adopting them as early as possible. He has developed through the company and is currently channeling his passion, focus and broad skill-set working as a real-time VFX Artist on Spellsouls: Duel of Legends. Nikola cherishes the bigger picture and looks to help shape it in every way he can, getting involved in hiring, interviewing, mentoring and overall maintenance of the company culture.
Raw Fury, CSO
Callum is the Chief Something Officer at Raw Fury Games, a purveyor of fine and wondrous indie games. Previously in his games industry career he worked at Oculus. Callum nowadays is in charge of finding cool games to publish. He’s won awards and stuff, spends most of his time on twitter, is into feminism, mental health, and diversity, and has a ginger beard.
Matthew has been writing about the games business for 12 years, for a variety of publications aimed at both consumers and developers. He is currently the Editor-in-Chief of GamesIndustry.biz, an essential website covering both the art and business of video games. A lover of open-worlds and RPGs, Matthew has waited seven long years for the arrival of Red Dead Redemption 2, a wait that will finally end at some point in 2018. Frankly, it had better be good.
Housemarque, Head of Publishing
Mikael Haveri is the Head of Publishing for Housemarque. Handling the product life cycle from early concept and pitching to branding and market launch. Currently managing the pivot from “King of Arcade” to a further reaching, gameplay centric, powerhouse for the next 20 years of Housemarque. Also a conosseur of Aqua Vitae and all things “Management by Perkele”.
Subor Advanced Technology, General Manager of Account Management
Michael Cheng, with 12 years’ experience working for Microsoft China and EA China, has rich experience in content acquisition and Chinese gamers behaviour analysis. Michael had led the publishing marketing of multiple AAA IPs while he worked for EA China, and was in charge of title marketing as a key member of Xbox One China launch team.
Nordisk Film Games, Head of IP Development
Christian Fonnesbech is head of IP Development at Nordisk Film Games, which has invested in four indie game developer companies in the last year. In addition, Christian is also a strategic consultant for the game and media industries, currently advising Egmont on investments and strategy development as well as working with independent game developers, game schools and conferences. In an earlier life, he produced and directed 35+ game projects for advertising, learning and entertainment.
Ubisoft Blue Byte, Audio Designer
Working 8 years as Sound Designer and Sound Mixer for Movies and Television, Tino switched to the game industry 4 years ago. He was working as Audio Designer for titles such as Flumen, Champions of Anteria and South Park Fractured but whole. Tino holds bachelor degree for Multimedia Art Audio.
11 bit studios, Partnership Manager
Pawel is senior writer and one of the marketing ninjas behind all 11 bit titles, now partnerships manager. He’s started his game industry career in 1996 working as an animator for “The Prince and The Coward” by Metropolis Software. Later on moved to CD Projekt and since 2010 he’s a part of 11 bit studios. Privately great fan of indie games and a crazy fan of football. Full time vodka evangelist.
Capricia Productions, CEO / Composer
Arnold is an Israeli metal-head and music composer, mostly known for his work in video games and media. Arnold has worked with companies in the United States, Europe, Russia, Ukraine and elsewhere and currently is the CEO of Capricia Productions, making interactive music video game albums. Recently, the company has been focusing on the development of The Birdcage – a music album fully produced as a video game, featuring leading artists from Guns N’ Roses, (former) Evanescence, Within Temptation, Epica and others.
Amazon Appstore, Developer Evangelist
Mike Hines is a recovering serial entrepreneur, and is currently a Developer Evangelist for the Amazon Appstore. An advocate for new and more profitable monetization mechanics, Mike is on a continuing mission to find out and share what currently is and isn’t working in mobile app economics, and to identify trends that shape the industry.
3rd Eye Studios, CTO
Veli-Pekka Kokkonen is the CTO of Finnish game and technology studio 3rd Eye Studios, which develops innovative games and groundbreaking technology built specifically for developers. The company launched its first game Downward Spiral – The Prologue at the end of March 2017, with its follow-up Downward Spiral: Horus Station due in Spring 2018. Prior to joining 3rd Eye Studios Veli-Pekka worked as the 2D Lead Programmer at Unity creating animation and 2D frameworks. Veli Pekka has worked in the game industryfor over 15 years, working with titles like BAFTA-winning Ori and the Blind Forest.
Devolver Digital, Professional Football Player wannabe
Based in London, Graeme has been keystone of Devolver Digital’s European operation that among other things includes regular visits to Croateam’s HQ in Croatia and intense sampling of Croatian barbecue ribs scene. He manages to avoid having any kind of professional qualification or defined role at Devolver. He is mainly at Reboot to play football with Croteam.
Eipix Entertainment, Head of Business Development
Ante Jelusic is the Head of Business Development at Eipix Entertainment, an independent gaming studio with the biggest team of game developers on the planet. Ante joined Eipix as a game designer and industry analyst in 2016. Since then, he has been using his knowledge of the industry to help Eipix in the transition from an adventure game design company into a focused hub of talented developers that create their passion projects. In his current role Ante is helping steer Eipix and connect it with the best possible partners, so that the company can answer every incoming trend.
Business & Product Consultant
Ben Andac is an Independent Business & Product Consultant who works with Good Shepherd Entertainment, overseeing and curating their portfolio strategy. He has worked in the video games industry for 15 years as a developer at studios including SEGA and Sony Worldwide Studios before joining PlayStation’s Strategic Content team for the launch of PS4 and PSVR as the business & product development lead and producer on titles such as No Man’s Sky, Hellblade: Senua’s Sacrifice, Nex Machina, Statik, and Rez Infinite.
Nordeus, Senior 3D Artist/Generalist
Nenad is a Senior 3D Artist/Generalist at Nordeus, the independent gaming studio best known for Top Eleven, the world’s most successful mobile sports game. He has been working there for five years where he is responsible for modeling, texturing, and lighting. He currently leading a small team involved in making the environment art for Spellsouls: Duel of Legends and Top Eleven. Prior to Nordeus he worked on a number of freelance projects within the gaming industry, including product design and architecture.
Purewal Consulting, Head of Business Development
Dan spent ten years as a journalist at Gamer Network, writing for Eurogamer and GamesIndustry.biz, where he became European Editor. Tired of all the free games and glamorous travel, he crossed the divide into consultancy and business development, working for Square Enix before joining the newly formed Purewal Consulting in December 2017. He is all about Dwarf Fortress, Monster Hunter and Total Warhammer.
With more than 20 years of games media and marketing/PR experience, he has worked on numerous gaming media projects, as well as on few dozen games industry marketing, PR and investment consulting gigs. He is currently managing the rapid growth of now worldwide established REBOOT games industry brand together with an en excellent and agile small team. REBOOT brand today spans both the biggest video gaming magazine in SE Europe, biggest consumer games show – Reboot InfoGamer and one of the most impactful and high-end games industry conferences in the world – Reboot Develop, with few more ambitious projects on the way as well!