First wave of speakers is revealed
Reboot Develop 2017 will have more then 105 amazing world renown games industry speakers in 6 tracks. We are revealing speakers in waves/batches. Next wave of reveals will happen by the end of January.
Obsidian Entertainment, Game Director
Tim Cain is a video game developer best known as the producer, lead programmer and designer of the 1997 computer game Fallout. He has developed games since 1981, both in award winning series such as Bard’s Tale, Star Trek, D&D, Vampire: The Masquerade, and South Park, and the original works Fallout, Arcanum and Pillars of Eternity. His games have won numerous Editor’s Choice and Best RPG awards, and in 2009, Tim was chosen by IGN as one of the top 100 game creators of all time.
343 Industries, Studio Head of Halo Transmedia & Entertainment
Kiki Wolfkill heads up 343 Industries’ transmedia and entertainment efforts. She joined the studio in 2009 as Executive Producer and was responsible for building the internal “Halo 4” game team and shipping “Halo 4.” An industry veteran of nearly 20 years, Kiki’s career in games began in the visual arts, where she eventually became Director of Art of Microsoft Studios. Her past credits include the Project Gotham Racing and Forza Motorsport franchises, as well as classics like Fable, Crackdown, Gears of War, and Mass Effect.
Thekla, Inc., President
Jonathan Blow is a game designer and programmer who lives in San Francisco, USA. His most recent games are critically acclaimed The Witness and Braid. Both of those titles are well known for their unique game design and mechanics approach. Jonathan continues to run the studio Thekla, Inc., which creates mind-expanding games. Blow, along with several other independent game developers became a founding member of the Indie Fund, an angel investor fund for independent game projects.
Grasshoper Manufacture Inc, CEO / Game Designer
SUDA51 joined the videogame industry as a “planner” at Human Entertainment in 1993. After his work on “Super Fire Pro Wresting” and “Moonlight Syndrome”, he went independent and found Grasshopper Manufacture Inc. in 1998. He has worked on many titles as the director, scenario writer and game designer. Some of his major work includes “Silver Case”, “kil…ler7”, “No More Heroes” series, “Shadows of the DAMNED”, “LOLLIPOP CHAINSAW” and “KILLER IS DEAD”. His latest title “LET IT DIE”, a PS4 exclusive, is to be released in 2016 and as well as a HD remastered version of“Silver Case”.
Boss Key Productions, CEO
As a 20+ year veteran of the game industry (little known fact is that he developed and produced his first commercial title while being only 17) Cliff Bleszinski is no stranger to blockbuster video game franchises, among others producing, creating and directing Gears of War triology! Right now he is serving as the CEO of Boss Key Productions, Cliff is currently working on his newest IP LawBreakers! Bleszinski also recently joined the board of advisers for Fig, a mixed crowd-funding/investment platform for video games.
A 28-year industry veteran, Chris has worked at EA, Cavedog Entertainment, Gas Powered Games (GPG)and Wargaming.NET. He served as the CEO and Creative Director at GPG for 15 years before selling the studio to Wargaming.NET, the makers of WOT. Chris has spent most of his career developing PC games, most notably 4D Boxing, Total Annihilation, Dungeon Siege and Supreme Commander. After working as the General Manager and Creative Director at Wargaming, Chris has returned to the world of independent game development where he is now working on his next project.
Croteam, Co-Founder / CTO
Alen Ladavac is leading the technology team as well as working on all aspects of Croteam games since 1993. Now mainly leading the efforts on Serious Sam 4 development, but also tinkering with VR games, Mixed Reality and Serious Sam VR. His previous work includes the world-famous Serious Sam franchise and critically acclaimed The Talos Principle. His broad range of interests and experience spans all technical areas of the game development, from rendering, sound and physics, to build systems and content pipelines.
Paradox Interactive, CEO
Fredrik Wester is the CEO and Principal Owner of Paradox Interactive, the Sweden-based games company best known for developing PC strategy games like Stellaris, Europa Universalis, Crusader Kings and Hearts of Iron series as well as publishing a wide range of titles including Cities Skylines, Pillars of Eternity and Magicka. Since 2003, Wester has built Paradox from a 7-man studio to an international publisher with over 200 employees and another 10 partner companies (200 people) making games on contract.
ustwo games, Head of Studio
He started his career at the legendary Lionhead Studios (R.I.P) working on the Fable series of games under Peter Molyneux and eventually the long lost mysterious Kinect title Milo & Kate. Later he joined Hello Games working on the Joe Danger series. Sensing the perfect environment to create a new wave of experiences for everyone, Dan then moved into East London to run a small division at the creative company ustwo and there focussed on building a game so beautiful any screen could be printed and hung in a gallery, that game was Monument Valley. The team picked up multiple honours for their mercurial hit including two BAFTA wins.
Playground Games, Creative Director / Co-Founder
Ralph is a 19-year games industry veteran and Playground’s creative lead. He began working on racing games in 2005 when he joined Codemasters’ Racing Studio. His first racing title, ‘GRID’, became Racing Game of the Year 2008, winning a BAFTA in the process. In 2010, Ralph co-founded Playground Games with two other industry veterans, Gavin Raeburn and Trevor Williams. Today, Playground employs more than 100 staff in its HQ in Royal Leamington Spa in England, United Kingdom, and has three critically-acclaimed titles to its credit. The most recent, ‘Forza Horizon 3’, was released in September 2016 to universal acclaim and commercial success.
Chet Faliszek through the years has been taking many roles at Valve. Few of the more notable being project lead on the Left 4 Dead series and writer on various Valve games including Teamfortress 2, Portal 2, Half-life 2 episodes and more. Currently Chet is working with third party VR developers in helping them bring some of the best VR experiences to life.
Kickstarter, Games Outreach Lead
Anya Combs is the Games Outreach Lead at Kickstarter, where she focuses on working with game creators. She has been active in the digital games space for nearly a decade, overseeing multiple mobile and online titles launched for Nickelodeon & AddictingGames. She is excited to continue supporting developers through the most widespread crowdfunding platform out there, as they bring their creative projects to life.
ArtPlay, Co-Founder / Producer
Koji Igarashi, or simply known as IGA, is the co-founder and producer at ArtPlay. He is best known as the assistant director, scenario writer, and programmer for the cult classic, Castlevania: Symphony of the Night. Following the success of his first maj…or involvement in the series, he continued to produce later Castlevania titles and created a new genre – an exploration-focused action adventure platformer. After having a successful career at Konami, he resigned in 2014 to co-found ArtPlay. The following year, Igarashi launched a Kickstarter campaign for his new project Bloodstained: Ritual of the Night which became one of the most funded Kickstarter campaign in the videogame category.
Gearbox Software, VP of Business Development
Known as the voice behind the lovable robot Claptrap in the Borderlands franchise, David spent most of the past 19 years in the game industry as a behind-the-scenes player. From publishing games (Max Payne, Tropico, Serious Sam) to producing videogame action figures (Call of Duty, Unreal Tournament) and finally joining independent developer Gearbox Software, David has a wide array of experience in the area of electronic entertainment.
Tramell Ray Isaac
BossKey Productions, Art Director
Also known as T-Ray he started his career as an animator on Blood and Magic, Fallout and Fallout 2 (as the lead artist on the latter). Among other things, he is responsible for designing the Vault Boy in Fallout. He has worked at Sony Online Entertainment as art director on the original Planetside series. In 2005 he joined Obsidian Entertainment, where he worked on Neverwinter Nights 2 as lead artist. After leaving Obsidian, he joined 3DRealms to work on Duke Nukem Forever in 2006. Before working at BossKey he was Senior Art Director on PlanetSide 2 at Sony Online Entertainment/Daybreak Games.
Martin Ekdal is an entrepreneur and business developer who for the last 10 years has been building his start-up to a global games-industry brand. Since its inception a decade ago, Simplygon has grown into a standard for automatic optimization of 3D-game content. With world-renowned customers, including Ubisoft, Sony and Microsoft, Simplygon has been licensed for hundreds of AAA game titles such as Assassin’s Creed, League of Legends, Call of Duty and World of Warcraft. More recently the company announced it’s free indie game license – the next big step in the democratization of game development.
IGDA, Executive Director
She is the Executive Director of the International Game Developers Association (IGDA), also the founder and principal consultant of Geogrify. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, the co-organizer of the Game Localization Summit at GDC, and is a regular columnist for MultiLingual Computing magazine. In December 2014 she was named by GamesIndustry.biz as one of their six People of the Year in the game industry.
Oculus, Developer Relation
Callum is part business development, part producer at Oculus, and has been in charge of working with developers in Europe for the last 3 years as the virtual reality ecosystem has taken shape. He is an expert on VR, and is responsible for bringing a variety of top games to the Oculus platform. Callum was recently named in MCV’s 30 under 30, and has been working in the games industry for 6 years.
Housemarque, CEO / Co-Founder
Ilari has been managing the award winning Finnish game studio for over 20 years. The company has created several hits including the Nordic Game of the Year winner PS4 game “Resogun”, “Super Stardust HD”, “Outland” and “Dead Nation”. Recently the company announced an collaboration with arcade game developer legend Mr. Eugene Jarvis, it is going to continue company´s tradition to create world class games inspired by the spirit of arcade coin-ops. Ilari has also been the first Chairman of the board of the Finnish Game Developers Association and is currently the Chairman of Neogames, Hub of Finnish Game Industry.
Gamepires, Creative Director
In mid-90s, a group of friends, including him got together and founded Croteam and it was then that he did his share on many games including the Serious Sam series. In the last 20 years, he has worked on nearly all aspects of the artistic part of game development, starting with concept a…rt, 2D design, 3D modelling, animation, level design, game design, game-play, directing promotional films and other. At the moment, Tomislav is the creative director at Gamepires, an independent and super ambitious game development team currently working, in cooperation with Croteam and Devolver Digital on their huge open world survival game SCUM
Starbreeze Studios, Global Brand Director
With a deep insight and solid understanding of game development, Almir has become a crucial cog at Starbreeze Studios. With over 10 years of experience within many parts of game development as well as tutoring in the educational field, Almir is now the Global Brand Director at Starbreeze Studios and the face of the PAYDAY franchise. Very much like a Shaman in WoW, Almir is a hybrid; being active in game development, at forums, events as well as the publishing arm of Starbreeze. So if you have a good idea for a game that needs funding – let him hear your elevator pitch
Humble Bundle, Co-Founder
John started his career in the video game industry in 2008 as a founding member of the indie studio Wolfire Games where he helped with business development, pr and community management. In 2010 John co-founded Humble Bundle, a pay-what-you-want plus charity platform for selling video games where he has served as the company’s COO. Over the past 6 years the company has grown beyond its iconic pay-what-you-want bundles to launching a permanent storefront, a subscription service and expanding beyond pc gaming to other types of digital content while raising 80 million dollars for charity.
Eipix Entertainment, CEO
Over the course of the past decade, under Mirko’s guidance Eipix has steadily grown and evolved to finally reach the status of the world’s most productive developer of HOPA games. Mirko himself was awarded the prestigious EY award as Serbia’s fastest growing entrepreneur for 2015. He is also a frequent speaker at various gamedev and entrepreneurial events in the region and around the world. More recently, Eipix has entered the free-to- play market as a self-publishing company. Fuelled by Mirko’s vision and ambition, the company is also in the process of expanding onto various other fields of the gaming and entertainment industry, with major plans for VR/AR games, comic book publishing and animated film production.
Panache Digital Games, Co-founder/Creative director
With a background in film and literature, Patrice Desilets’ creative vision revolutionized game design with the original Assassin’s Creed. Besides AC series Désilets’ other credits include Prince of Persia: The Sands of Time, as well as many others. Another AAA original IP, 1666: Amsterdam, was being developed in 2013. Patrice is inspired by history and the stories they tell. He is currently working on his own AAA project – Ancestors.
Microsoft Xbox, ID@Xbox Regional Lead
A veteran of the videogame industry, Agostino has spent the last 10 years of his career working with the independent development community. In his current role, Agostino is supporting European developers publishing their games on Xbox and the Windows ecosystem. In his spare time he loves reading Mangas, racing go-karts and play with his lovely daughters Julia and Sylvia.
Meg is a Writer’s Guild of Great Britain award-winning writer, and game-maker. She was lead writer on inkle Studios 80 Days – nominated for four BAFTAs (including Best Story) & named TIME’s Game of 2014, amongst other accolades. She has guest written for Failbetter’s Sunless Sea, created Storynexus title Samsara, and is currently working on several upcoming game projects. She was also was named one of Forbes’ 30 Under 30 in games in 2015.
Freelancer, writer/game designer
A veteran writer and game designer, being a RPG genre legend Chris began his career at Black Isle Studios, working on Planescape: Torment, Fallout 2, the Icewind Dale series, Dark Alliance, Knights of the Old Republic II, Neverwinter Nights 2, Mask of the Betrayer, Alpha Protocol, Fallout: New Vegas + DLCs, and South Park. His more recent work includes inXile’s Wasteland 2, FTL: Advanced Edition, Pillars of Eternity, and is currently working on inXile’s Torment: Tides of Numenera and Divinity: Original Sin II by Larian Studios.
Gamera Interactive, CEO
Alberto started his career in 2000 as journalist before moving on publishing and production. He has been in charge for Italian Marketing & PR for publishers such as Midway, Eidos and Bethesda among others, pushing brands as Unreal Tournament, Mortal Kombat, Fallout and many others. Brought Eurogamer brand in Italy in 2008 befor…e moving back again on the dark side of game development, being in the management of Milestone and Forge Reply and founding Storm in a Teacup in 2014. He uses his spare time teaching dev tips to young developers in universities and giving talks around on how “game development is about reliability and substainable business”. He is now the guy behind Gamera Interactive.
Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Wasteland Kings, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world.
Qube, Founder and Creative Director
Marija has been working with computer graphics for over 15 years in a variety of roles. She worked on different pc and mobile games projects as a 3D artist, character modeler, animator, environment artist and art director. Her skills encompass 2D and 3D art, animation and game design. In 2007 she founded Qube 3D Studio, as an art outsourcing studio specialized in high quality computer graphics. Qube has also developed their own games including multiple winning entries in competitions and just recently reached the 5 million installs mark with one title.
CD Projekt RED, Lead Technical Designer
Matthew Steinke is hands-on developer with over 17 years in the industry, he has shipped a number of critically-acclaimed games including Mortal Kombat, Psi-Ops, Stranglehold, Splinter Cell and most recently, 2015’s Game of the Year, The Witcher 3: Wild Hunt. Having excelled in a variety of roles, his expertise spans multiple disciplines including programming, game design, level design and production. Now, as the CD PROJEKT RED takes its next steps beyond the award-winning Witcher franchise, Matthew continues his work as Lead Technical Designer on the upcoming title, Cyberpunk 2077
Ari is an award winning composer and sound designer. With over 13 years of professional experience, his works include original and award winning music and audio for games such as Angry Birds (he crated the famous Angry Birds theme), Resogun, Alienation, Super Stardust HD and Trine -series. Among many awards that Ari gathered throughout the years just some of those that stand out are Hall of Fame in Pocket Gamer, Finnish Game Developer of the Year 2011 and Best PS4 Audio Award 2013 from Resogun by IGN and many others.
Mike Bithell Games, Video Games Designer
Mike Bithell is a British game designer, best known for his breakout indie hit, Thomas Was Alone. A story-driven platform puzzle game, Thomas Was Alone won a BAFTA for its star, Danny Wallace. On August 18, Mike released Volume, a commercially and critically successful action stealth game. Mike’s work emphasizes storytelling and focused game design with a growing team of professionals.
11 bit studios, Senior Writer
Pawel is a senior writer at 11 bit studios and one of marketing ninjas behind all 11 bit titles. He’s started his game industry career in 1996 working as an animator for “The Prince and The Coward” point’n’click adventure game made by Metropolis Software. Later on moved to CD Projekt Group and since 2010 he’s a part of the team at 11 bit studios. Privately a husband and a father of two, great fan of indie games and a crazy fan of football and rakija.
Cateia Games, CTO
Krešimir started his game programming career in 1998, bashing through an endless stream of tutorials over a lousy 56k connection. Soon he joined with 2 other guys in and they worked tirelessly to what would soon become Cateia Games. One small step at a time, against many odds and with no funding whatsoever beside their parents’ allowance, the three of them managed to reach impressive heights. Today Cateia Games numbers more than 40 people and about 30 released games, partnering with the leading publishers to create high quality casual adventure and strategy games.
Daring mighty things, Brinkley Warren is a serial-entrepreneur and creative producer previously involved in wide-range of industries including gaming and sports entertainment, music, advertising, robotics, genetics, mobile commerce, and artificial intelligence. Most recently Brinkley co-founded MegaBots, Inc. to launch an international sports league of giant, human-piloted robot combat that will accelerate innovation in the robotics industry, develop futuristic human/machine interfaces, and unite the world with a transmedia storytelling franchise that inspires the next generation of the maker movement, and that blurs the line between reality and augmented reality through unprecedented audience participation.
Ronin Writer / Indie Developer
Alexis founded Failbetter Games, where he made Fallen London and Sunless Sea among other things. He’s now gone ronin to do guest-writing gigs for clients like BioWare and Paradox, and to work on an experimental narrative monstrosity, Cultist Simulator!
Warhorse Studio, Creative Director
Dan Vavra is considered to be the godfather of the Mafia series and one of the most recognizable Czech developers. His career started at Illusion Softworks and his first project was Hidden and Dangerous where he worked as a 2D artist. Since 2011 he is a creative director at Warhorse Studios working on realistic medieval open world RPG Kingdom Come: Deliverance, which is one of the most successful crowdfunded games so far.
Housemarque, Head of Publishing
The Head of Publishing at Housemarque, a Finnish developer with old-school arcade titles like “Resogun” and the more modern twin-stick shooter “Alienation”. Always had a passion for working with indie scope releases, like in the past with the Trine franchise from Frozenbyte. Focusing on all parts of the development cycle, from concept to launch marketing. Main high points include creating the first ever company specific Humble Bundle.
Capricia Productions, CEO / Composer
Arnold Nesis is an Israeli music composer, mostly known for his work in video games and media. Arnold has worked with companies in the United States, Europe, Russia, Ukraine and elsewhere and currently is the CEO of “Capricia Productions”, making interactive music video game albums. Recently, the company has been focusing on the development of “The Birdcage” – a music album fully produced as a video game, featuring leading artists from Guns N’ Roses, (former) Evanescence, Within Temptation, Epica and others.
Amanita Design, CEO
Jakub is the founder, lead game designer and creative director in Amanita Design, Czech based award-winning independent studio best known for puzzle adventure games Machinarium, Botanicula and Samorost series. The studio currently consists of several separate teams which are at the moment working on four upcoming games
Warhorse Studios, Adaptive Music Designer
Adam Sporka is a creator, programmer, and researcher of interactive audio. He writes and produces music for multimedia installations and intermedia performances, pop-music songs, as well as symphonic music. He contributes to Kingdom Come: Deliverance’s adaptive music soundtrack as the designer and composes a part of its music content. As a faculty member at the Czech Technical University, he teaches and conducts research on user experience, audio interfaces, artificial creativity, and accessibility of interactive systems. He consults for several tech startups.
Cellense, CEO / Founder
Ivan is a game business analyst working with fast growing and critically acclaimed game studios such as Eipix, Housemarque, Keen Software House and Xim. He identifies business bottlenecks and opportunities that help game managers to focus on the most important issues. As an avid CS:GO player he is passionate about competitive gaming – he views eSports as the way how to engage with the core audience and make games prosper for years.
Tsahi is an Israeli game developer & designer, well known for his work for companies in Israel and abroad, such as Tabtale, Compedia, BrainPop, Sesame Workshop, Disney, Nickelodeon, BBC, HopTV, BabyfirstTV, Styrax, Funtime and more. He is currently the CTO of a new game studio TapO…nIt, developing RPG themed casual games, while working on two additional big titles. furthermore, Tsahi has been a director in GameIS, the Israeli game developers association, creating content for game conferences and teaching game design & development
Writer / Game Journalist
As a game reviewer and games media journalist Tokuoka-san contributed a lot to 4Gamer.net (one of the largest online PC games media in Japan) for almost 10 years. Also he has been a columns writer for Command Magazine Japanese Ed. (table top wargame magazine). Recently, as a game journalist, he edited a book named “Games Now”. 17 writers with special skills and knowledges (like Mr. Sho Sato) contributed articles, to make a “text book for beginners”. It covers range of topic from game-economics to VR technology. As a game story writer, he participated in designing a main scenario for “Sen-no-Kaizoku”(SEGA).
Revolution Software, CEO
Charles Cecil MBE has been a key figure in the interactive entertainment industry for over 30 years. CEO and co-founder of Revolution Software, Charles created the multi-million selling Broken Sword series which is one of the world’s most successful adventure franchises. Charles was awarded the status of ‘industry legend’ by Develop, Europe’s leading development magazine.
Hyperbolic Magnetism, CEO
He is a self-taught game developer / musician based in Prague with an eye for quirky and small titles that will hook you up for days. As a huge game jam enthusiast he once entered Ludum Dare, designed and programme…d a prototype for a small game called Chameleon Run with one arm broken. Two years later he won the Apple Design Award for it. He is indie developer through and through always working on multiple projects at the same time and tinkering with new platforms in his Hyperbolic Magnetism studio.
Damjan Mravunac has been at the helm of Croteam’s music department for past 16 years, and has worked with many other dev teams across the globe, scoring more than 40 video games in his career. His latest work was on Croteam’s first VR endeavour Serious Sam VR and critically acclaimed title The Talos Principle, which landed numerous awards and nominations for one of the best titles in 2014.
Almost Human, Co-Founder
Antti is an indie game developer and a freelancer who likes to work in multiple creative roles, preferably all at once. He is one of the co-founders of Almost Human, the micro-sized indie studio behind super successful Legend of Grimrock series of old school role playing games. Antti worked on the games’ level design, game design, sound effects, graphics and ambient music, among other things, and he is always looking for new ways to challenge himself.
Reboot, Managing Director / Co-Founder
Having 20 years of gaming media and marketing/PR experience, he has worked on numerous gaming media projects. His most recent endeavor is managing the rapid growth of REBOOT games industry brand together with an en excellent and agile small team. REBOOT brand today spans both the biggest video gaming magazine in SE Europe, biggest consumer games show – Reboot InfoGamer and one of the best game developer conferences in Europe – Reboot Develop.