Last wave of speakers is revealed
Total number of speaker for Reboot Develop 2016 is 84, full schedulle to be revealed in few days
Double Fine Productions, CEO & creative director
Legendary game designer best known for acclaimed titles such as Grim Fandango, Psychonauts, Full Throttle, Brutal Legend, Monkey Island series and Day of The Tentacle. After a decade spent working at Lucas Arts he founded Double Fine Productions that recently released an amazing adventure game Broken Age. His most recent edavour is the crowdfunding campaign for Psychonauts 2.
Boss Key Productions, CEO
As a 20+ year veteran of the game industry, Cliff Bleszinski is no stranger to blockbuster video game franchises, among others producing, creating and directing Gears of War triology! Right now he is serving as the CEO of Boss Key Productions, Cliff is currently working on his newest IP LawBreakers!
IGDA, Executive Director
She is the Executive Director of the International Game Developers Association (IGDA), also the founder and principal consultant of Geogrify. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, the co-organizer of the Game Localization Summit at GDC, and is a regular columnist for MultiLingual Computing magazine. In December 2014 she was named by GamesIndustry.biz as one of their six People of the Year in the game industry.
inXile Entertainment, CEO
Brian Fargo has been in the games business since its infancy having founded Interplay Entertainment in 1983. Interplay became a top 5 PC games publisher in the mid 90’s having produced some of the biggest franchises of all time including Bard’s Tale, Wasteland, and Fallout. Mr. Fargo formed inXile entertainment in 2002 and has raised over 8.5 million dollars combined for Wasteland 2, Torment: Tides of Numenera and Bard’s Tale 4 from the crowdfunding site Kickstarter.
Starbreeze Studios, Global Brand Director
With a deep insight and solid understanding of game development, Almir has become a crucial cog at Starbreeze Studios. With over 10 years of experience within many parts of game development as well as tutoring in the educational field, Almir is now the Global Brand Director at Starbreeze Studios and the face of the PAYDAY franchise. Very much like a Shaman in WoW, Almir is a hybrid; being active in game development, at forums, events as well as the publishing arm of Starbreeze. So if you have a good idea for a game that needs funding – let him hear your elevator pitch
Scriptwriter, Story Designer
Rhianna is award-winning scriptwriter and story designer. She has worked on titles such as Eidos/Square Enix’s Tomb Raider, Sony’s PS3 epic Heavenly Sword, Codemasters’ twisted fantasy games Overlord, Overlord II and Overlord: Dark Legend, 2k’s Bioshock Infinite and EA’s Mirror’s Edge. Her aim is to help developers embrace story-telling in games and improve the ways in which interactive narrative is defined, integrated and received.
Hidetaka Suehiro aka Swery65
Well known under his nickname Swery65 he is famous for creating Deadly Premonition in 2010, an acclaimed modern cult classic. The game made its way to the Guinness World Record as “the most controversial survival horror game”, and in 2011 Swery was listed as one of the most influential fifty game creators in the western industry. He has also partnered with Microsoft and has developed a brand new Xbox One tile called D4: Dark Dreams Don’t Die, which utilized the next generation Kinect to provide the whole new gaming experience to the users.
Panache Digital Games, Co-founder/Creative director
With a background in film and literature, Patrice Desilets’ creative vision revolutionized game design with the original Assassin’s Creed. Besides AC series Désilets’ other credits include Prince of Persia: The Sands of Time, as well as many others. Another AAA original IP, 1666: Amsterdam, was being developed in 2013. Patrice is inspired by history and the stories they tell. He is currently working on his own AAA project – Ancestors.
Freelancer, writer/game designer
A veteran writer and game designer, being a RPG genre legend Chris began his career at Black Isle Studios, working on Planescape: Torment, Fallout 2, the Icewind Dale series, Dark Alliance, Knights of the Old Republic II, Neverwinter Nights 2, Mask of the Betrayer, Alpha Protocol, Fallout: New Vegas + DLCs, and South Park. His more recent work includes inXile’s Wasteland 2, FTL: Advanced Edition, Pillars of Eternity, and is currently working on inXile’s Torment: Tides of Numenera and Divinity: Original Sin II by Larian Studios.
Branko is a co-founder and CEO at Nordeus, the independent games developer behind Top Eleven. Together with two friends, he built what was to become one of the world’s most successful online sports games ever made with over 140m registered users. Under Branko’s leadership, Nordeus has grown into a company of 160 world-class talents with offices in Belgrade, London and Dublin. He shaped it into a place that puts its people first and empowers them with a one for all, all for one mindset. Currently working on bringing Nordeus’ next games to market, in his free-time, Branko enjoys free-riding in the Alps or discovering the world beneath the waves while scuba-diving with his family.
Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Wasteland Kings, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world.
Mobcrush, Co-Head of Business Development
Prior to joining Mobcrush, Kim was part of the Google Play Games Business Development team where she concentrated on international market expansion, industry influencers and game startup outreach. In 2013, she started the Play business development team in Korea and helped expand Play’s business in Asia. Before Play, Kim helped launch and grow multiple Google products in business development and marketing roles following a career in consulting for leading consumer packaged goods, retail and media companies.
Mike Bithell Games, Video Games Designer
Mike Bithell is a British game designer, best known for his breakout indie hit, Thomas Was Alone. A story-driven platform puzzle game, Thomas Was Alone won a BAFTA for its star, Danny Wallace. On August 18, Mike released Volume, a commercially and critically successful action stealth game. Mike’s work emphasizes storytelling and focused game design with a growing team of professionals.
Techland, Director of Research & Technology Development
Over 10+ years in the game development industry, of which the last 9 years are with Techland (Dying Light, Dead Island, Call of Juarez). Participated in both original Dead Island games, all four Call of Juarez games and Dying Light from start to finish. Has experience in almost every part of game development, from concept creation to QA, all the way through to even composing in-game music. Currently manages a team of 30+ professionals developing cutting-edge technology for games across multiple platforms.
Warhorse Studio, Creative Director
Dan Vavra is considered to be the godfather of the Mafia series and one of the most recognizable Czech developers. His career started at Illusion Softworks and his first project was Hidden and Dangerous where he worked as a 2D artist. Since 2011 he is a creative director at Warhorse Studios working on realistic medieval open world RPG Kingdom Come: Deliverance, which is one of the most successful crowdfunded games so far.
Romero Games/Loot Drop, Co-Owner
Award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. Romero has worked in the mobile, hardcore, mid-core, casual and MMO space. Romero has co-founded eight successful game companies including the likes of id Software, Gazillion Entertainment and, most recently, Loot Drop.
Devolver Digital, Project Manager
Working in video games for almost as long as Fork Parker, starting out life at Virgin Interactive and going on a journey to true independence via Gathering of Developers, Electronic Arts, Atari and Gamecock. Working in PR, Marketing, Production and cable management, if ever the term “Jack of all trades and master of none”, should be applied, then it would be to Graeme.
Crytek, Executive Producer
Elijah Freeman is Executive Producer on VR projects, providing creative and executional direction for Crytek. He is a 15 year veteran of the games Industry. He was formally trained as an artist and worked his way through the game development stratum to his current position. Mr. Freeman is credited on 12+ AAA games and is currently working on multiple titles with Crytek. Mr. Freeman of Frankfurt, Germany is a specialist in building worlds with real presence, as evidenced by his current body of VR projects, The Climb and Robinson: The Journey.
Freelance Narrative Designer
British freelance narrative designer whose credits include The Talos Principle, The Swapper, FTL: Faster Than Light and the Penumbra series. His primary passions are finding new ways to relate ancient ideas, tying himself in knots over philosophical conundrums, and being a bit of a lefty. He has also worked in the AAA space on games like Driver: San Francisco and Binary Domain, and produced his own indie games. He is currently working on Subnautica.
Eipix Entertainment, CEO
Mirko is a pioneer of the gaming industry in Serbia. In 2005, he founded Eipix Entertainment, a game development company that used to operate in the indie and outsourcing space, working for such clients as Microsoft, Nintendo, Sony and UbiSoft, to name a few. Today, with 300 employees and rising, Eipix is the biggest and most productive HOPA game development studio in the world, an exclusive partner of Big Fish Games, and a new player in the emerging F2P market.
Media Create, Chief Analyst
Sho Sato is the Chief Analyst at Media Create, a Japanese game marketing firm established in 1994. The marketing data by Media Create are used by most Japanese game publishers like Nintendo, Sony and Square Enix. Besides Japanese game market, he is known as a market research specialist in emerging game markets including Asia and he is also mentor of GameFounders, the first global game-only accelerator
Pixel Federation, CEO
Šimon Šicko is the co-founder and CEO of Pixel Federation, an independent game developer and publisher headquartered in Bratislava, Slovakia. In 2007, along with three other partners, Šimon co-founded Pixel Federation. The first significant success came in 2010 with the well-known game title TrainStation, played on Facebook by more than 1 million players a month. Pixel Federation focuses on browser, social and mobile games with 3 titles (TrainStation, Diggys Adventure, Emporea) and 4 new games are in production.
Larian Studios, CEO
Swen is the founder and CEO of Larian Studios. He’s been active in the games industry 1997 and has produced over 40 titles including the Divinity Series. In a previous life Swen was the lead software engineer on all of Larian Studios’ titles, but since 2007 his focus is the creative direction of the Larian team. His latest game is Divinity: Original Sin 2, the sequel to the 2014’s PC Game of the Year Divinity:Original Sin. His ultimate ambition is to make the very big RPG that will dwarf them all and he claims he’s making progress.
Square Enix Collective, Project Lead
Phil Elliott created and launched the Square Enix Collective platform over the past 18 months, helping numerous indie dev teams to seek feedback from the gaming community on their projects, with some of those going on to run successful crowdfunding campaigns. Additionally, Phil is head of community at Square Enix in Europe, and has worked on a range of projects during his time there, including the official endorsement for the Just Cause 2 Multiplayer Mod. Before Square Enix, Phil ran GamesIndustry.biz for 4 years.
Outfit7 Limited, Co-funder / VP of Product
Rok Zorko was one of the creative minds and entrepreneurs that formed Outfit7, a leading global family entertainment company, in 2009. Outfit7 quickly went from startup to success story with the creation of the hit Talking Tom and Friends franchise. The international app phenomenon made mobile history with one billion downloads within three years of its launch in 2010, and now has over 3.3 billion downloads to its name.
When it started as a bit unusual fascination with recreating human face on a computer, Vladimir was thrilled to discover that this fascination is shared by no less than entire industry and is one of the yet unsolved problems . As it soon became obvious that this is not a one man show, this served as a good basis for starting a studio that would attempt to crack this problem. Today he leads 3Lateral, a studio fascinated with great characters and creatures for games and film. 3Lateral has a number of impressive AAA projects behind them like GTAV, Ryse: Son of Rome, The Order 1886, Until Dawn and is currently working on Star Citizen, The Horizon, Hellblade and on a number of not yet announced projects
The Creative Assembly/SEGA, Game Director
Benaud Charpentier is a Game Director that joined the industry 17 years ago from a scientific education. He contributed as a designer to critically acclaimed games including Splinter Cell, Rayman, Corunea and Total War. Now part of Sega UK studio The Creative Assembly, he created the Total War Battles line of games. Over the years, his expertise in design, game structure, systems and AI extended to team building and project management.
WG Labs, Global Publishing Producer at Wargaming
Natallia is the Global Publishing Producer of Wargaming’s new organizational unit, WG Labs. WG Labs provides a breeding ground for fresh ideas and passionate development teams, giving them an opportunity to shine. In her role, she is responsible for bringing games developed by third parties to the public, and managing their integration and global operations in different regions.
Keen Software Hourse, CEO/CTO
Marek is the CEO, CTO and founder of two Prague-based companies: Keen Software House, an independent video game development studio, and GoodAI, a general artificial intelligence R&D company. Keen Software House is best known for its sandbox best-sellers Space Engineers and Medieval Engineers (2 mio+ copies sold). Marek started the company as the sole programmer but later took on a leadership role when he transitioned to CEO.
Housemarque, Head of Publishing
The Head of Publishing at Housemarque, a Finnish developer with old-school arcade titles like “Resogun” and the more modern twin-stick shooter “Alienation”. Always had a passion for working with indie scope releases, like in the past with the Trine franchise from Frozenbyte. Focusing on all parts of the development cycle, from concept to launch marketing. Main high points include creating the first ever company specific Humble Bundle.
Revolution Software, Co-Founder/COO
Noirin is one of the most influental women in European games industry. Besides beign the co-founder of Revolution Software she is also the Executive Producer of Revolution’s games including the Broken Sword Series. Noirin is chair of the board of the UK Interactive Entertainment Games Association (Ukie) and is a voting member of BAFTA.
Shahid Kamal Ahmad
Game Developer, Adviser, Mentor
Shahid was named one of Games Industry International’s Top 10 Persons of the Year, Develop’s 25 People that Changed Games, one of MCV’s Brit List 100 and was awarded Develop’s Publishing Hero award for his work in opening up PlayStation to developers and commissioning over 100 titles, including No Man’s Sky. Shahid is now a developer again, he podcasts on “Remaster” at Relay FM and runs the inspirational Beyond the Final Boss site. He believes that the best business model is love.
Mad Head Games, Co-Founder and CEO
Being a programmer, game designer, 3D artist and a polite businessman makes Nenad a jack of all trades. After more than 50 games of different genres released, from AAA titles done for Ubisoft up to casual games for various clients, Nenad Tomić founded Mad Head Games Studio. With all the individual recognition he won on the most prestigious CG portals, he claims the success he achieved with Mad Head Games studio is what defined him as a game developer.
Amanita Design, CEO
Jakub is the founder, lead game designer and creative director in Amanita Design, Czech based award-winning independent studio best known for puzzle adventure games Machinarium, Botanicula and Samorost series.
Hendrik Lesser is Managing Director of Munich-based production house remote control productions which he founded in 2005. He is also President of the EGDF, the European Games Developer Federation and Deputy Chairman of German game developers association “GAME”. He has gradually built a network of development studios in Germany and Austria, which today consists of more than a dozen companies.
As a co-founder of Croteam he has been working in game development since mid 1990’s. During the career he worked on various aspects of game creation including game design, level design, gameplay mechanics and scripting, story writing and more. He worked on Serious Sam series since the first instalment and lately on The Talos Principle as game/gameplay designer. Davor is currently exploring possibilities of VR platforms.
Epic Games, Education Evangelist
Luis Cataldi has been working in the computer graphic industry for over 20 years in a variety of roles ranging from character rigger to animator, environment artist and much more. His work has appeared in television, music videos, theme park rides, feature animated movies and AAA videogames. He joined Epic Games in 2014 as the Education Evangelist and has been continually working to build and promote an educational community around the unique capabilities of Unreal Engine.
Mad Head Games, Co-Founder and CCO
Uroš is one of the pioneers of game development in the region with more than 10 years of experience in the industry. His expertise spans across 2D and 3D art, animation and game design, which brought him to being Chief Creative Officer. As the studio is taking a step further from its former releases, he is leading the transition of Mad Head Games recognizable style into mid/hard core aestethics.
GamesIndustry.biz, European Editor
Dan Pearson is the European Editor for GamesIndustry.biz, part of the the larger Gamer Network which includes Eurogamer and EGX. He’s covered gaming for nearly ten years, from both consumer and business angles, writing everything from news to reviews and financial analysis. A gaming obsessive since the age of the Spectrum, he wants to live to see the day when games are considered as important a medium as film, theatre or literature.
The Astronauts, Leven Deisgner/Graphic Artis
Graphic artist and level designer in seven people studio The Astronauts, winners of BAFTA 2015 award in “Game innovation”category for the game The Vanishing Of Ethan Carter. Before switching to INDIE he was an art Director of Afterfall IP. His style of work incorporates various artistic mediums, both professional and personal experiences. A lecturer at renovned Polish-Japanese School of Technology, and organiser of Game Developers Evening – close developres meeting in Poland.
Motiviti, co-founder / lead game developer
Co-creator of the adventure game Elroy and the Aliens, Tadej fell in love with real-time art and games in the European demoscene in the 90’s. A graphics engine programmer early on, he now designs, codes and writes games with Motiviti, a studio he co-founded in 2008. He has over 15 years of experience with videogames, game portals and high-profile consulting gigs on mobile, consoles and the web.
Bohemia Interactive, Producer
A 27-year-old Slovak National now living in Czech Republic, Eugen Harton works at Bohemia Interactive. He joined the team of DayZ Standalone developers a couple months into the early access release as an engineer and moved into production later, focusing on deployment and mastering. Keeping up with the pace and demands of the project, he aimed to solve hot topics of early access, modding, cheating, and much more.
Flying Wild Hog, Animation Technical Director
He is an Animation Technical Director and Producer at Flying Wild Hog / Co-founder of Mocap.pl. Michał Hrydziuszko is a 3D animator with over 12 years of experience in computer games and animated films. He is highly specialized in integration of animation (including motion capture) with computer gaming engines and 3D software. In Flying Wild Hog he is taking care of production and technical animation, but also takes time to give some insight into game design.
Peacfulfish, CEO / Media Deals, Founder
Thierry has more than 20 years of experience in the communications and entertainment industries. For Media Deals, Thierry is in charge of developing the investment network across Europe. He has also been developing different creative industries funds for the film, music, and video games sectors. Thierry is a regular speaker at conferences and summits on investment in content and technology as well as an expert for the European Commission on regulations for investment in the digital sector.
Freelancer, writer/consultant/game designer
With 22 years in the games industry, Steve has enjoyed much success and acclaim, both during his time with Revolution Software and as a freelancer since. Having a diverse range of games under his belt and award nominations to his name, Steve’s extensive experience is in high demand, as a writer, designer, consultant and speaker. He is currently working on a variety of exciting projects.
Marko Prpic Zets
IFCC, Festival Director
Marko is director of IFCC festival, biggest digital art&design event in Central Europe, which will take place in Zagreb from 23th to 28th of May. He is mostly involved with Boonar Studio, first art&design studio in Balkans region made exclusively out of freelancers. Except for Boonar, there is a number of other Boonika projects Marko is involved with like The Game Project and Booteeq. He is currently working on his own first game project.
Coffee Stain Studios, Game Designer / PR Manager
Armin Ibrisagic is a Game Designer and PR Manager at Coffee Stain Studios. He designs games such as Goat Simulator, and after release he goes around to different games conferences and pretends he knows what he’s talking about. He’s also on the lookout for new games that Coffee Stain can publish.
Croteam, Senior programmer
He is another co-founder and veteran of Croteam, graphics engine specialist in the studio with more then 20 years of industry experience. In Split during the conference Dean will be one of graphics/engines track headliners giving a talk on Croteam’s Vulkan graphics API implementation.
Nordeus, HR manager
Milena is an HR manager at Nordeus, handling recruiting of talented professionals in all offices around the world. Since people are the most valuable asset for Nordeus, Milena has a really important role in the Nordeus machinery as a recruiter and a contributor to Nordeus being awarded as the The Best Employer in the Balkans region for the last four years. She is always seeking to introduce something new and innovative in HR department and Nordeus as a whole.
Pine Studio, Co-founder
His interest in game development dates back to middle school. After finishing college he helped co-found Pine Studio and has been working as a programmer and game designer on multiple mobile/web titles. Currently he’s working on Pine Studio’s hellish first person speedrunner – Seum, which is being prepared for release on Steam store after a successful greenlight campaign.
Romero Games/Loot Drop, Co-Owner
Award winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. In 2015, she won the coveted Ambassador’s Award at the Game Developers Choice Awards. In 2013, she was named one of the top 10 game developers byGamasutra.
Writer / Game Journalist
As a game reviewer and games media journalist Tokuoka-san contributed a lot to 4Gamer.net (one of the largest online PC games media in Japan) for almost 10 years. Also he has been a columns writer for Command Magazine Japanese Ed. (table top wargame magazine). Recently, as a game journalist, he edited a book named “Games Now”. 17 writers with special skills and knowledges (like Mr. Sho Sato) contributed articles, to make a “text book for beginners”. It covers range of topic from game-economics to VR technology. As a game story writer, he participated in designing a main scenario for “Sen-no-Kaizoku”(SEGA).
CEO, Revolution Software
Charles Cecil MBE has been a key figure in the interactive entertainment industry for over 30 years. CEO and co-founder of Revolution Software, Charles created the multi-million selling Broken Sword series which is one of the world’s most successful adventure franchises. Charles was awarded the status of ‘industry legend’ by Develop, Europe’s leading development magazine.
Zero Gravity, CEO / Co-Founder
Although he already proved hismself as a successful business enterpreneur many times before, two years ago he had finally decided to fulfill his childhood dream and started a game development studio with a big mission to evolve a genre. His managerial skills, combined with passion for video games, helped him compose a team of industry professionals that is currently working on Zero Gravity’s ambitious video game project.
Veljko Popovic co-founded lemonade3d, a specialized game development company 15 years ago. To this day the company creates digital content for games including animations, cut in scenes, cinematics, game content and promo materials. They are best known for their short animated films which won them over 50 international awards. In 2014 Veljko was nominated for the membership in the Academy of motion picture arts and sciences (OSCAR)
She is a seasoned business development executive that previously worked as VP Global BD @YeahMobi, VP BD @iConsole.os, Executive VP @Beintoo with focus on gaming, monetization and user acquisition. She is a serial entrepreneur, an advisor to startups and a frequent speaker/judge in international conferences. With deep connections in Silicon Valley, Europe and China, she specializes in global operations, building strategic partnership and corporate investment cross the border. She started her career as an aerospace programmer on the Space Shuttle program at NASA, Texas.
Devolver Digital, Producer
Starting with an internship at Gathering of Developers, Andrew has subsequently worked in various development teams from Curve Studios, Firefly Studios and Codemasters as well as enjoying a stint at Atari in the world of Marketing & PR. Within Devolver, Andrew takes care of the development teams we work with to ensure they have all the support Devolver can offer to aid them realise their project.
Claudia Molinari & Matteo Pozzi
We Are Müesli, Co-Founders
We Are Müesli is an Italian indie game design duo made up of visual designer Claudia Molinari and creative writer Matteo Pozzi. Since 2013, Claudia and Matteo have been focusing on award-winning narrative games rooted in cultural, historical and artistic topics (visual novel “CAVE! CAVE! DEUS VIDET.”, cooperative puzzle “We’ll Meet Again”). Their latest works are “Venti Mesi” about Italian Resistance, interactive ballad “The Great Palermo” and a collaboration on story and dialogues for Santa Ragione’s narrative racing “Wheels of Aurelia”.
Ivan is a game business analyst working with fast growing and critically acclaimed game studios such as Eipix, Housemarque, Keen Software House and Xim. He identifies business bottlenecks and opportunities that help game managers to focus on the most important issues. As an avid CS:GO player he is passionate about competitive gaming – he views eSports as the way how to engage with the core audience and make games prosper for years.
Double Fine Productions, Lead Programmer
Oliver has been part of the games industry for more than 15 years as a Programmer and Code Archaeologist. During this time Oliver shipped video games for TerraTools, Sony and LucasArts before joining Double Fine Productions. As the Lead Programmer of Broken Age and having worked on the reincarnations of both Monkey Island 1 and 2, Grim Fandango and Day of the Tentacle he has had a front row seat to watch and participate in the the advances of video game development.
Housemarque, Game Director
Harry Krueger started his career as a programmer with an undying passion for game design, Harry’s sensibilities for classic gameplay values made him a perfect fit for Housemarque, where he is doing his part in keeping the arcade spirit alive. He was the Lead Programmer for the award winning PS4 shoot’em up Resogun, and later went on to direct the two expansions for it. Harry is currently acting as Game Director for the upcoming “Jarvis Project”, which is being made in collaboration with arcade legend Eugene Jarvis.
Reboot, business developer
She has worked with companies such as 3D Realms, Tencent, Amazon, Signal Studios, Reboot and Nkidu. Becky is considered a jack of all trades with skills in business development, marketing and brand management. She has launched over 30 titles on Steam and has helped countless indie studios improve their marketing and launch techniques.
Freelance Narrative Designer
He is best-known as the writer of the award-winning Lands of Dream adventure game series and as the co-writer of Croteam’s critically acclaimed The Talos Principle and Road to Gehenna. He is now working on Croteam’s Serious Sam 4 and the successfully crowdfunded next Lands of Dream games.
CED – MEDIA Office Croatia, Head of Office
Martina has major in International Relations and Psychology. From 2008, and after the establishment of the Croatian AV Centre, she was appointed at the position- Head of MEDIA desk Croatia. Following immediate and successful results in ensuring the MEDIA financing, Martina received the first award “Albert Kapović” on behalf of the Croatian Producers Association. Ever since, she has been actively involved in organizing innovative events and workshops – important tools for education and networking.
Zero Gravity, Creative Director / Co-Founder
Prior to the founding of Zero Gravity, Marko had already worked for numerous animation, VFX and post production companies on projects involving: programming, visual effects and character rigging. His broad experience and passion for extreme gaming, had led him to define the general outline and basic concepts of the ambitious game that secretive Zero Gravity studio is presently developing.
Croteam, Lead Gameplay Programmer
Although credited as Lead Gameplay Programmer on all of his shipped titles (The Talos Principle, Serious Sam 3: BFE, Serious Sam HD) his interests and areas of expertise include the low level engine code, scripting framework, network system programming, platform specific online functionality, editor tools, AI and gameplay systems. Goran is currently working hard on Serious Sam 4.
Little Green Men Games, Lead UI Developer
After spending his early career building web app user interfaces for various freelance projects he jumped between several game projects and ended up at the Little Green Men games studio. He worked both as an Engine developer for Starpoint Gemini 2 and as the Lead UI developer on its Xbox One port. As an enthusiast for novel approaches in UX design he spends way too much time reading design blogs and dissecting the latest games.
Player Research, CEO
Director of an award-winning user research and playtesting studio based in Brighton, UK. Player Research help studios deliver world-class games by challenging assumptions, validating design decisions, and providing evidence on the player experience throughout development. Their clients include Sony, NaturalMotion, EA, Jagex, Ninja Theory, Madfinger Games, Hutch Games, and Channel 4 among many others.
Crytek, Director of Audio
Simon has been Director of Audio at Crytek since 2013, and played a lead role in formulating the critically-acclaimed sound design of, VR experiences like The Climb and consoles and PC Ryse: Son of Rome. Simon works closely with external partners and is currently working with Audiokinetic on their Wwise sound engine. Simon’s experience in the games industry stretches back a decade and a half, and followed a decorated career in audio direction for music, film, and television. He worked for both Ubisoft and BioWare before joining Crytek, and headed up audio teams on highly-successful titles and series such as Tom Clancy’s Splinter Cell, Assassin’s Creed, Prince of Persia, Mass Effect, and Dragon Age.
Damjan Mravunac has been at the helm of Croteam’s music department for past 15 years, and has worked with many other dev teams across the globe, scoring more than 40 video games in his career. His latest work was on Croteam’s critically acclaimed title The Talos Principle, which landed numerous awards and nominations for one of the best titles in 2014.
Unity Technologies, Product Evangelist
Born in the year of the SNES and a man of the North, Josh is a Product Evangelist at Unity Technologies based in Brighton, UK. Josh helps spread the word about Unity presenting new features and improvements to the engine and supporting the community. When he’s not talking about Unity, he’s tinkering with game mechanics in Unity. Game-Jams, football and travelling are his pastimes.
Croatian Audiovisual Centre, CEO
Hrvoje graduated in film directing from ADU in Zagreb. He has worked as a first assistant director, screenwriter, radio playwright, cook and essayist. He produced and directed the comedy What is a Man without a Moustache?, the highest grossing film at Croatian box office in 2006. He was awarded the Oktavijan (Best Croatian film of the year) several times. Since November 2010, Hrvoje has been a member of the EC of FERA. In September 2010 he was appointed CEO of the Croatian Audiovisual Centre.
Pixel Federation, Head of VR Department
Martin is Head of VR Department in Pixel Federation, an independent game developer and publisher headquartered in Bratislava, Slovakia. After emerging of advanced development kits for virtual reality in 2015, he established a VR research department, which is currently working on CoLab – an escape room puzzle game to be released in summer 2016 as single-player story-driven game. In the long run CoLab aims to recreate the experience players have in real-life escape rooms (solving puzzles with your friends to escape).
Aruba Events, Program and Conference Director
Tobias is a strategic thinker who runs the program and conference direction at Aruba Events for some of Europe´s finest game developer conferences like Quo Vadis, Berlin, Respawn, Cologne or the European Game Executives Summit on Mallorca and in Los Angeles. With his background in tech, media studies, art and linear media in addition to more than 25 years as a game-connoisseur and demoscener he builds as many bridges as possible to bring together everybody who drives games as business, craft and culture forward.
Sjoerd De Jong
Epic Games, Proudct Evangelist
As Evangelist for Epic Games, Sjoerd travels around Europe to talk about and teach Unreal Engine 4. With 16 years of experience in the Unreal Engine, Sjoerd is an expert in a wide range of topics. Throughout his diverse career he has worked in a variety of fields ranging from AAA development to running his own indie studio.
Croteam / CGDA, producer / CAO
After working for most of his life in some of the most successful regional video gaming and IT publications, he decided he wanted to try a more hands-on approach. Now he is a producer at Croteam and CAO at CGDA, working towards the promotion, support and recognition of the local game development studios.
Milivoj Popovic co-founded lemonade3d, a specialized game development company 15 years ago. To this day the company creates digital content for games including animations, cut in scenes, cinematics, game content and promo materials. Their short animated films won them over 50 international awards. Milivoj is best known for his award winning 3d modeling work which was, amongs other, published in 3 Balistic Publishing Expose books showcasing the best digital work created in the world.
Lovro leads the region’s only game dev academy and game dev recruitment agency. He spent most of his professional career developing educational curricula, assisting game devs in developing efficient team structures and mentoring indie teams. He is currently working on bringing Machina’s education programmes to a wider European audience via online courses.
Necrosoft Games, Director
Brandon Sheffield is director of indie game studio Necrosoft Games, which makes small games, primarily for enthusiasts. He is former editor in chief of Game Developer magazine, and co-founder of the east bay game dev group, and multiple game jams. He occasionally still writes for Gamasutra.com as their senior contributing editor, and is an adviser to multiple game conferences and competitions, including GDC, Reboot, Digital Dragons, Sense of Wonder Night, and CEGC.
Reboot, Managing Director / Co-Founder
Having 20 years of gaming media and marketing/PR experience, he has worked on numerous gaming media projects. His most recent endeavor is managing the REBOOT brand together witn an en excellent and agile small team. REBOOT brand today spans both the biggest video gaming magazine in SE Europe, biggest consumer games show – Reboot InfoGamer and one of the best game developer conferences in Europe – Reboot Develop.
Nkidu Games, Co-Founder
Khaled started out his gaming career at Guerrilla Games as a producer on Killzone. He spent the following years to help form multiple game development studios and worked on numerous titles. Khaled is now using his education, experience and network to help starting developers through his indie label Nkidu while still finding time to collaborate on various projects.
Unity Ads, Business Development Director
Slava joined games industry in 2015 as a Business development manager for Unity overseeing Russia, CIS and Poland regions. After spending a pretty active year at Unity Engine exploring all the variety of regional gamedev teams (e.g. roadshow all over Russia and Poland, Unity User groups etc.) he switched to lead the Unity Ads business development in Eastern Europe. Now his focus is transferring the knowledge and expertise about mobile game monetisation.
CEO / Game Designer, 2x2 Games
Tomislav joined the world of video games 6 years ago as an indie developer, following several long stints as programmer on music-related projects (most famously creating the mp3 playback engine for WinAMP). His first project was “Unity of Command”, a strategy game noted for its clever design, merciless AI and “exceptional ergonomics”. Tomislav’s interests include game design, game programming in python, and all things related to the business of indie game development and he is currently working on the next title in Unity of Command series.